Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | LinkīTW I can't read help files. My Let's Plays: Metataxer's Revenge - The Empire of The World 2 Due to its experimental nature, I have not provided the required data for it to work - please refer to documentation for information on getting it to work as well as details about current issues. Anyone looking to make translations can simply edit UnleashedText.json following the existing format and modify the setting in Unleased.ini afterwards.įinally, debuting the experimental Monster Centering feature. Text is now handled through json via UTF8. I'll post some documentation on the updater at some point, it is purposefully made versatile so that it may be used not only by this project. but given it's new things can always go wrong so we'll see. I've tested it on Windows platform as far back as XP to be ensure it works. I'm hoping to exclusively use it for updates in the future. Starting with this version, Unleashed is debuting an auto-updater. Various GUI modifications for Russification Fixed a logic issue when trying to access password-protected SoD_SP options dialog Note: refer to documentation for more information Adding experimental option to center monsters based on their actual position SoD_SP dialog is now created using h3maped's MFC Dialogs, removing occasional graphical issues
#Company of heroes map editor full#
Full Russification of Unleashed text available (thanks Berserker, Grossmaster, igrik) All text is now UTF8 and read through UnleashedText.json, for easy customization Note: can be disabled throught Unleashed.ini
#Company of heroes map editor update#
UnleashedUpdater provides automatic version check and update on launch Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link The new builtin Battlefield Explorer is a result of my frustration trying to incorporate a communication link between homm3_battlefields and Unleashed.įor more information regarding the battlefield simulators, see the documentation folder.Īlso thanks to Biobob for testing and some suggestions! I cannot stress kazmer's contribution enough in making this possible. Added built-in battlefield explorer in a separate window Added remote control of homm3_battlefields when shift+click on terrain (thanks kazmer) The obstacle rendering order is wrong in your version. No software release can be complete without a user immediately complaining about some minuscule detail, so here we go: